LooLocator: The ViewController
With the completion of the modular ViewModel, we can now proceed to put the final piece of the puzzle, the ViewController. In order to do that let’s start with the Single View App project we created in the first post. Here are the things we need to do:
- Rename the ViewController to
AmenityViewController
. - Add a MapKit Mapview to the
Main.storyboard
and change it to take all available space. - Create an
IBOutlet
connecting theAmenityViewController
to the Storyboard.
The AmenityViewController
will need to instantiate a ViewModel and it’s dependencies. The dependencies graph for ViewModel
look like this:
ViewModel
|-- AmenityRequest
|-- LocationProvidable
|-- LocationManagerConfigurable
So the variable declarations can be written as:
private(set) lazy var locationManager: LocationManagerConfigurable = {
let _clLocationManager = CLLocationManager()
return _clLocationManager
}()
private(set) lazy var amenityLocationProvider: LocationProvidable = {
let _locationProvider = LocationProvider(locationManager: locationManager)
return _locationProvider
}()
private(set) lazy var amenityRequest: AmenityRequest = {
let _amenityRequest = AmenityRequest()
return _amenityRequest
}()
we can now create the ViewModel after all it’s dependencies are defined
private(set) lazy var viewModel: MapViewModel<ViewController> = {
let _viewModel = MapViewModel(locationProvider: amenityLocationProvider,
amenityRequest: amenityRequest,
listener: self)
return _viewModel
}()
The AmenityViewController
has the following resposibilities:
- Center the
mapView
based on the current location coordinates sent by the ViewModel
- Implement the
MapViewModelObservable
protocol, and handle the delegate methodsetCurrentLocation()
.
- Create a function
getAmeneties()
to get the nearest amenities once we get the current location.
The function to center map to coordinates is simple and can be coded as:
func centerMapOnLocation(location: CLLocation) {
let coordinateRegion = MKCoordinateRegionMakeWithDistance(location.coordinate,regionRadius,regionRadius)
mapView.setRegion(coordinateRegion, animated: true)
}
The method getAmenities()
can be written as:
fileprivate func getAmenities() {
viewModel.getAmenities(in: 1000, type: .Toilets) { (success, locations) in
guard let locations = locations as? [Location] else {
return
}
for location in locations {
DispatchQueue.main.async { [weak self] in
self?.mapView.addAnnotation(location)
}
}
}
}
The extention to implement MapViewModelObservable
can be written as:
extension ViewController: MapViewModelObservable{
typealias Amenity = Location
func addAmenityToMap(amenity: Location) { }
func setCurrentLocation(latitude: Double, longitude: Double) {
print("current latitude: \(latitude), longitude: \(longitude)")
let currentLocation = CLLocation(latitude: CLLocationDegrees(latitude), longitude: CLLocationDegrees(longitude))
centerMapOnLocation(location: currentLocation)
getAmenities()
}
}
The App is now ready and can be run and tested. We need to enable the location simulation in the schemem if we want to test the app in simulator.
After running the project we can see that the app works!
Adding Annotations Actions
The app loads the data and shows the amenities on the map, however clicking on it does nothing. The final thing we need to do before we leave is to add actions to the annotations. In order to do that we’ve to take the following steps.
- Extend
Location
data class and implementMKAnnotation
that provides a customMKMapItem
. - Extend
AmenityViewController
and confirm it toMKMapViewDelegate
. - Add the
MKMapViewDelegate
methods:mapView(_:viewFor:)
: To create a custom annotation viewmapView(_:annotationView:calloutAccessoryControlTapped:)
: To route to the location using the Maps app.
Extending MKAnnotation
Protocol MKAnnotation
requires that we provide a method mapItem()
that returns a MKMapItem
. We also need to provide two properties coordinate
, and subtitle
which will be used by the Annotation.
The extension to Location
data class that can be written as:
extension Location: MKAnnotation {
var coordinate: CLLocationCoordinate2D {
return CLLocationCoordinate2D(latitude: CLLocationDegrees(coordinates.0), longitude: CLLocationDegrees(coordinates.1))
}
var subtitle: String? {
return "\(isAccessible ? "♿︎" : "")"
}
// Annotation right callout accessory opens this mapItem in Maps app
func mapItem() -> MKMapItem {
let addressDict = [CNPostalAddressStreetKey: title!]
let mapCoordinates = CLLocationCoordinate2D(latitude: CLLocationDegrees(coordinates.0), longitude: CLLocationDegrees(coordinates.1))
let placemark = MKPlacemark(coordinate: mapCoordinates, addressDictionary: addressDict)
let mapItem = MKMapItem(placemark: placemark)
mapItem.name = title
return mapItem
}
}
Extending AmenityViewController
Finally we need to implement the MKMapViewDelegate
protocol.
extension ViewController: MKMapViewDelegate {
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
guard let annotation = annotation as? Location else {
return nil
}
let identifier = "marker"
var view: MKMarkerAnnotationView
if let dequeuedView = mapView.dequeueReusableAnnotationView(withIdentifier: identifier)
as? MKMarkerAnnotationView {
dequeuedView.annotation = annotation
view = dequeuedView
} else {
view = MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: identifier)
view.canShowCallout = true
view.calloutOffset = CGPoint(x: -5, y: 5)
view.rightCalloutAccessoryView = UIButton(type: .detailDisclosure)
}
return view
}
func mapView(_ mapView: MKMapView, annotationView view: MKAnnotationView,
calloutAccessoryControlTapped control: UIControl) {
guard let location = view.annotation as? Location else {
return
}
let launchOptions = [MKLaunchOptionsDirectionsModeKey: MKLaunchOptionsDirectionsModeWalking]
location.mapItem().openInMaps(launchOptions: launchOptions)
}
}
The openInMaps(launchOptions:)
is the method of interest here. This method opens up the Map app, populates it with the information from the annotation, and provider route to the amenity.
Run the app and we’ll see that the annotations are now clickable. The Map app will open if we click the call out accessory, and show the route to the amenity.
This concludes the simple tutorial showing how to design a simple iOS app using OpenStreetMaps API. If you have any questions or comments on this tutorial, or if you have any suggessions to improve the tutorial, feel free to contact me!